Batman vengeance pc game download
Batman has a health gauge that must be monitored due to the damage he takes. To be perfectly honest with you, I felt myself cringing throughout the game. While Batman and the other characters all look good, as do the weapons and vehicles, I don't think the game developers did their homework when it actually came to the Dark Knight. For example, Batman runs across a small courtyard, jumps up on a barrel and then attempts to jump up onto a freight container, missing it with his foot by mere inches.
Pick up any Batman comic and one of the first things you'll notice is Batman's awesome agility and maneuvering.
The game's control and effects are so dismal that it's not much fun being Batman. One would at least expect the ability to jump up and grab onto ledges like Lara Croft, but not even that is possible. I was repeatedly displeased with the poor controls. While I am beating up this game, let me tell you a few other things I was disappointed in. When activating the multitude of Bat-items, the perspective switches to first person and you see Batman use whatever it is you have chosen.
The sad part about it is having to toggle through a one-way menu that lists all the items in your inventory, whether or not you are carrying them. I don't need to tell you how difficult this can be in the middle of a fight or boss-battle. As a matter of fact, once you have defeated the non-important thugs that attack throughout the game, you must handcuff them in order to stop them completely.
Otherwise, the thugs will regain consciousness and attack you again. While this isn't an entirely bad idea, the lack of Batcuffs you carry can be somewhat disheartening.
I'm certainly not suggesting that Batman have an unlimited supply of equipment, but at least more than three sets of cuffs would be a good idea. Of course you can find boxes of equipment scattered throughout the area, which again is silly, since it's highly improbable that cases of Bat-a-rangs and Batcuffs would be lying around the city in boxes with Batman symbols on them.
Can you say "stolen? Batman is the consummate Boy Scout, as in "Be prepared. The back of the game box states that Batman can perform over animated moves. Well, don't expect the ultimate fighting character of all time. Batman DOES have over moves, if you consider walking, jumping and standing there to be three of them.
Sure, there are some pretty gnarly fighting moves that you can use to dispatch your foes; Batman is supposed to be one of the world's foremost martial artists.
Again, this begs the question: how can the thugs be so darn tough? In the comics, Batman can go through several hired henchmen in mere moments with really cool moves and catlike reflexes. It just doesn't happen that way in the game.
Here, when combat is initiated, if there are other bad guys nearby they merely stand there and watch you fight one of their friends, only joining the fray once you have defeated the previous thug. Batman Vengeance could have benefited from a better fighting engine like Oni or Dead or Alive: Hardcore. Instead we are treated to a first-generation fighting engine that rivals Rise of the Robots: Feces Edition. While the cutscenes there are 40 minutes worth are the spitting image of the animated series, the in-game graphics are bland and run together.
The whole game is too dark and grainy to be any real fun and the environments are way too pedestrian. I think the programmers started out thinking that they would use the '40s flavor of the TV series as a base, and neglected to put together the right puzzle pieces. Vengeance is based on the recent Batman animated series, and has the same atmospheric look and clean-line drawings. The art deco touches lend Gotham a more atmospheric presence than it's had in any of the live-action Bat-films. And, the depiction of the Batcave is an out-and-out triumph.
With its waterfalls and hidden rooms, they could have set the entire game inside the sumptuous subterranean hideout of Bruce Wayne instead of just the training level and I would have been happy.
But all's not well in Gotham As a console-to-PC port, Batman: Vengeance feels a bit rushed. Colors are sometimes washed-out, cutscenes are sometimes so dark as to be invisible, and the sound occasionally cuts out, particularly during the Joker's monologues. The art may be fantastic, but these problems get in the way of appreciating it. The gameplay, however, is where the game really seems to fall apart.
Many portions of Vengeance are very similar to the old Dragon's Lair, in which Dirk the Knight ran through a dungeon in a predetermined pattern, and your only job was to occasionally tap the joystick in the direction Dirk should jump. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
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