Battletech a time of war pdf free download
Now, to regain the respect the Tormark clan deserves, she openly challenges the Coordinator's policy of nonaggression with the Republic, hoping to push House Kurita into a war—one the Coordinator apparently doesn't want.
For he has his own designs on ruling the Combine, and he's not going to let the daughter of a disgraced samurai stand in his way Picking up the battle standard for BattleTech fiction, Shrapnel: The Official BattleTech Magazine continues the tradition of hard-hitting stories set in the war-torn interstellar future of the 31st century and beyond. Featuring: Michael A. The massive invasion force of Operation Serpent has descended behind enemy lines. Their mission is to obliterate the military power of Clan Smoke Jaguar and seize the homeworld of Huntress.
After a year's voyage through deep space, they have arrived. But the battle has just begun. The dangers are more far-reaching than Winston ever feared. And the Jaguar garrison is far more cunning than the troops of the Inner Sphere ever believed.
For now, emerging from the shadows, a new threat is bearing down on the Serpent armies. The coming of the Clans—descendants of the lost Star League army—did little to stem the slaughter.
It only raised Visit strange and distant worlds, and battle alien beasts beyond your wildest dreams! Demonstrate new combat techniques both in and out of the cockpit while navigating the intricate layers of neo-feudal politics! Whether your are a House regular, a Marshal your forces and prepare to conquer the Inner Sphere!
Interstellar Operations is the next long-awaited rules installment to the series begun with Total Warfar e and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements.
A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer! BattleTech: Chaos Campaign: Succession Wars Any able commander can win a single battle, but only true leaders with skill, guts, and vision can win a war.
Do you have what it takes to change the course of the Succession Wars and add your name to the annals of history? They returned in as the Clans: a society dedicated to the highest warrior ideals and bent on conquering the Inner Sphere. With their OmniMechs and superior technology, they proved almost unstoppable until It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy.
Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors.
Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. The kings of the battlefield are the foot tall humanoid titans known as BattleMechs.
However, a myriad of other military units bring additional fun to any game, from Combat Vehicles to Support Vehicles, infantry to aerospace units and more. However, even though each rulebook and by extension, the rules it contains has been made as easy as possible to plug into existing games, the sheer depth and scope can be intimidating.
The following Primer is designed to quickly and easily walk you through everything the BattleTech game system has to offer and how each core rulebook can be of interest to your gaming group. Much of this information is found in various sources, but is compiled here for ease of reference. Shift Into High Gear!
Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.
Maximum Tech is packed with dozens of Level Three optional rules, including new weapons and equipment for Inner Sphere anc Clan forces; expanded rules for vehicles and infantry; double-bline rules; revised and expanded artillery rules; and much more!
This revised edition of Maximum Tech has been updated for use with the BattleTech Master Rules as well as incorporating the units presented in the Technical Readout: and Record Sheets: into the Battle Value units table.
For a year, the winds of chaos have scoured the Inner Sphere, as terrorism and weapons of mass destruction are used on a scale not seen since the A Foul Wind Blows! First Succession War. Confusion reigns, and each faction finds itself isolated amid its own turmoil. All seems lost. Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds. The true battle has only just begun…. Jihad Hot Spots: continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action as never before.
Truth—or Smoke and Mirrors? Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such secret organizations wield immense power. Insinuating their influence into every level of society and government, from the Magistracy of Canopus to the Clan homeworlds, these hidden power brokers can make life difficult for the average Joe, or shake the very foundations of the Inner Sphere.
Interstellar Players describes the most powerful and influential people, organizations and entities behind the scenes of the Classic BattleTech universe. Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies. Let your imaginations run wild! Wings of the Eagle! Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere.
Both by its revitalzied military and an economic might that challenges even the ages-old dominance of House Steiner, the eagle soars proudly, as do the people who wave its banner. Review the Troops For five long years the Inner Sphere has known war on a scale not seen in centuries, with the militaries of literally every faction involved in combat to one extent or another.
Now, as relative peace appears to be settling over the Inner Sphere, a review of the military forces of the BattleTech universe are in order. Each entry includes an illustration of the ship as well as detailed descriptions and statistics.
Operations Manual The Operations Manual includes essays on the designs of DropShips and JumpShips, descriptions of the general components of each type of vessel, and extensive game rules covering all aspects of their operation and maintenance. November saw the culmination of work two centuries in the making, work begun by Primus Conrad Toyama of ComStar, successor to Jerome Blake and the man responsible for single-handedly turning ComStar into a pseudo-religious organization with a vision: to lead mankind to the light…by any means necessary.
When the Star League self-destructs, a shadowy power behind the fanatical Word of Blake pulls the strings taut in righteous anger, launching a war to bring humanity to its knees. But amidst the chaos and confusion swirling across a thousand light years, all is not as it appears. Dawn of the Jihad shakes the Classic BattleTech universe to its foundation, documenting the opening year in a decades-long struggle for the very survival of humanity.
The series of events presented in this book unfold in a rolling format, allowing readers to immerse themselves more directly into the action than ever before. Now It Can Be Told! ComStar single-handedly stopped the Clan invasion, then failed in its attempt to take control of the Inner Sphere. Now the organization responsible for keeping the Inner Sphere together has split into two factions.
It includes new BattleMechs from both groups, and an 8-page color section featuring ComStar and Word of Blake uniforms, insignia, and equipment. The Fourth Succession War has been over for 20 years. Houses Steiner and Davion gradually merge to form the Federated Commonwealth. In an unexpected show of strength, the Combine military, under Theodore Kurita, stops the Federated Commonwealth invasion of cold.
Romano Liao fends off a Canopus-Andurien invasion and rebuilds the Capellan Confederation from the ashes left by her demented father. Dont think of your character as twenty years older…think of his on as being ready for battle. Strap yourself into the ultimate suit of armor—the BattleMech. Thirty feet tall and weighing up to a tons, this humanoid engine of destruction is a walking arsenal, with enough firepower to level a city block.
The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life as vast empires and tiny factions battle for control of humankind. In command of the most powerful machine on the battlefield, your MechWarrior fights to take a planet or end an empire.
All you need to provide is your imagination and two six-sided dice! Each day brings a new surprise. Will you transform into a genetic changeling or fall prey to a doomsday cult? Will you be in Denver when the dragon runs amok or in Japan when the Ring of Fire deals death to the Empire? Year of the Comet is intended for gamemasters and players of all experience levels. Cyberware can increase your speed, enhance your strength and sharpen your reflexes. It can put a computer in your head, armor under your skin and weapons in your arms.
Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition.
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